Rules, Information, & Directions for Playing


General Rules (G#)

  1. When you join, your character will start with 15 days worth of Ability training, which can be applied to their Techniques (gray Abilities, which are learned with a 25% reduction to the listed time) or towards new Abilities altogether. Your character's alignment will be what it is during the series. For example, if you choose Cell as your character, your alignment will be Evil. If you choose Goku, your alignment will be Good. For characters whose alignment goes through several changes in the series, your alignment will be the last one the character had in the series. For instance, Dabura starts Evil, but becomes Good by the end of DBZ. Thus, Dabura's alignment will be Good.
  2. Your starting PL will be the same as the lowest active member's PL. If the game is restarting, everyone will start at 5,000 PL.
  3. All e-mails sent to me should have a subject in the following form: Clan - Character Name - Topic. The clan name will either be Individuals or your clan's name. The Character Name is your character's name (Majin Buu, Vegita, etc). The topic is the topic of the e-mail. A single e-mail should only contain 1 topic. I reserve the right to simply delete any e-mail that doesn't follow this format, forgetting it ever existed.
  4. If you are dead, you can continue to perform any action other than Shopping. If you are in Hell, there is a small chance each week that you will be attacked by previous Bosses. Every week you remain in Hell increases the chance of an attack, therefore it would be wise to get the hell out of there, pun intended.
  5. If you die in Hell, then your character is brought back to Earth with 1/5 of his/her PL, none of his/her items, and 1/4 of his/her Zeni. If this loss of PL reduces you to below the minimum for a move or power-up, you lose that move or power-up.
  6. If I feel that your character is monopolizing the game (i.e., you have a PL about 3 times higher than anybody else), you will be "eligible" to give up your character and play as the boss.
  7. Characters start in normal form and must earn any Transformations that he or she has access to. The only exception to this is Oozaru, but a character loses access to it the first time his or her tail is cut off.
  8. You can only have 2 henchmen. Fused henchmen still count as seperate for your total. This rule does not apply to Bosses.
  9. You can only be one character. If I find that you have multies, I will remove all of your characters from the game.
  10. You may only use two power level adding items at a time (items such as the power pole). Only one of these two items may be a weapon. You may also only have 1 clothing type item equipped at one time. Master Roshi's Turtle Shell counts as neither of these. Other items that do not add PL or count as clothing may be equipped, but only 1 at a time, this includes the Turtle Shell.
  11. Some of the items on the item list are rare and only a certain number of them exist in the game. These items are listed with white text.
  12. Some characters, like Janemba, Cell, Dabura, and Furiza, have special transformations that they can attain at 100,000 PL. These transformations are just like Oozaru (useable once every 3 battles), but are stronger than Oozaru (they get x3 PL instead of x2). Characters without either of these (such as Yamcha or Tenshinhan) will get other advantages. Examples include finding items faster than someone with a transformation or usually winning battles against someone with equal PL.
  13. Try your best to ignore any spelling or grammer mistakes.
  14. If you have a henchman, you have the choice of naming it. E-mail me and tell me the name you want to give to your henchman. Human, Saiya-jin, and Android henchmen can also be female.
  15. Henchmen are people just like your character. If you abuse them, over-work them, or neglect them, they may turn on you. It's best to often give them a couple days of rest and buy them some manga or hentai capsules.
  16. Henchmen work for free again, but they still need to properly be cared for.
  17. If you have any questions, please feel free to post them on the Message Board. Chances are that someone else may have that same question.

Clan Rules (C#)

  1. Forming a clan costs 3,000 credits. The minimum number of characters a clan can have is 3; the maximum is 5. Henchmen do not count towards this total.
  2. A clan has 2 official positions: Leader and Treasurer. The Leader acts as a diplomat. He or she is the only member of the clan that can declare war on another clan, or end one. The Leader is also the only person that can accept new people into the clan, or remove unwanted people. The Treasurer is the only member that has access to the clan's vault, which can hold Zeni and items.
  3. When creating a clan, the character that is to be the Leader must be on the planet the clan wishes to claim. He or she must also have all 3000 zeni required to create the clan. The planets a clan can choose include Arlia, Furiza, Kanassa, Konack, Meat, Vegita, Yardart, and Zun. Once you've chosen a planet, a training hall is placed on it with gravity enhancements. Only your clan has claim over this planet and only your clan has access to this facility.
  4. The training hall is considered a sub-section of the planet it is located on. Thus, while in the training hall, you cannot learn moves. However, unlike other sub-sections, the training hall only takes 1 day to go to.
  5. A clan has 5 Emergency Transport Units to use. These ETUs can only be used to transport a character from any location in the Living universe back to the training hall. An ETU is a one use item, so they should probably be used only in defensive actions....

Action Rules (A#)

  1. Here are the actions you can do:
    • Buying, Selling, or Equiping takes 1 day.
    • Training, idle or group, takes two days.
    • You can Rest as long as you want.
    • Searching for a random item takes 1-14 days depending on the item. Searching for a specific item takes twice as long.
    • Battles and Spars take place on Sunday, but must be requested by Thursday.
    • Learning a move takes a different amount of time for each move. See the Training page.
    • Going to a sub-section of a planet or to another planet entirely takes 7 days. If you know Bukujutsu, it only takes 4 days to go to a sub-section.
    • Sending an item through the DBG Postal Service takes an amount of time dependant on the number of items sent and how far it's going. See Rule A11.
  2. Sometimes you may find an Item spontaneously.
  3. If you wish to perform an action (i.e. buy, sell, train with gear, learn a move, spar, fight, etc), you must e-mail me with your full character name as the subject and what you want to do as the message.
  4. When you are doing an action, there will be a number by the action. This number represents the number of days you have left on that action. The number will count down until you finish. For example, you are doing idle training. On your first day there will be a 2; on the second day there will be a 1; on the third day your PL will be increased by 5%, your Stamina will be lowered by 5%, and there will be a 2 again, signaling that you have started over. If you are killed in the middle of learning a move or you wish to do something else, you will recieve that move with a fraction by it (ex: Kamehameha (3/5) if you were learning Kamehameha and finished only 3 days of training). This means you get a weaker version of the move and can continue the training when you get back to where you were learning it.
  5. After completing any action, you will Rest. This will continue until you tell me you want to do something else.
  6. You can only do one thing at a time (example: you cannot Train and Shop at the same time). However, you can battle or spar without interrupting other actions (assuming you survive the fight anyway).
  7. An Ability listed in gray text on your list is one that you can teach yourself from any location and it only takes 75% of the listed amount of time, rounded to the nearest day. You cannot spar yourself while teaching yourself an ability, nor can you learn from a NPI (Non-Player Instructor) version of your character.
  8. If your character has a transformation that's not on on your bio, tell me. Once you reach 100,000 PL, you will be able to use it. But the ability must be special for your character, not something they learned from a teacher (Furiza's transformations for example).
  9. You cannot gain more than 15,000 PL at a time (every two days) from Training or Learning. You cannot gain more than 500,000 PL from a Spar or Battle. The maximum amount of PL you can gain, regardless, is 100% of your current PL. Thus, a person with 10,000 PL will only gain 10,000 from losing a spar against someone with a PL of 1,000,000, not 40,000.
  10. If you are on the main part of a planet, you cannot search for things on other sub-sections of the planet (ex: you cannot search for a senzu bean from the main part of Earth). The same applies for learning moves. On the other hand, if you are on a sub-section of a planet, you CAN search for things on the main part of the planet. (ex: You can search for Zeni from MR Island).
  11. If you wish to send items or Zeni to other players who are not in the same location as you are, then you must either: (a) buy a GOoHF card and go there; (b) IT to their location; or (c) use the DBG Postal System. The DBG Postal System is a mail system for the game. It isn't free, but it is rather cheap. Sending an item or up to 1,000 Zeni to another player costs 100 Zeni. It takes 1 day to send to a sub-section and 3 days to travel to another planet. Additions work as follows:
    • +100 Zeni per extra item sent.
    • +100 Zeni per extra 1,000 Zeni sent.
    • +1 day per extra sub-section.
    • +5 days and +500 Zeni to go back and forth from the ND to living.
    • +5 days and +500 Zeni to go back and forth from Hell to the ND.
    So say Bulma wants to send Roshi a picture of herself. Let's say she's on Planet Namek at Saichouru's and Roshi is at his island on Earth. It will take 5 days to get there (1 to leave Saichouru's, 3 to go to Earth, 1 to get to Roshi's Island) and cost 100 Zeni. Another example would be that King Kai wants to send Bulma a bouquet of roses and a box of chocolates. It will take 10 days to get to her (1 day to leave Kai's, 5 days to leave the ND, 3 days to get to Namek, 1 day to get to Saichouru's) and cost 700 Zeni (100 initial, 100 extra item, 500 leave ND). If you have any questions, post them on the MB.

Battle Rules (B#)

  1. If you want to fight someone, you must e-mail me with who you want to fight. For a Battle, if the person you want to fight doesn't request to fight you, it will be treated as a Sneak Battle. For a Sneak Battle, the victim gets a 15% bonus to his or her PL gain; the attacker gets a 15% reduction to his or her PL gain. A Spar requires that all participants request it. Thus, there is no such thing as a Sneak Spar.
  2. If you are learning a move under a Non-Player Instructor (one on the training page), then you can spar with that character, but you can't kill them. When sparring a NPI, the NPI always has a PL equal to your's so there is a 50% chance of winning.
  3. Battles and Spars are not limited to 2 people. If two or more people want to gang up on any one person, they will each recieve a slight lowering of the overall PL gained based on the gang (-10% for each person if it is 2v1, 3v2, 4v3; -20% for 3v1, 4v2; -30% for 4v1, 5v2; and so on). The people who make up the minority get no adding or lowering. This is not applicable to Storyline Boss Battles (10 people vs 1 boss = no lowering of PL).
  4. Using Fusion in a Battle or Spar reduces the PL gain for the two fused characters by 50%.
  5. If you die in a fight, you automatically travel to the Next Dimension and your Stamina will be completely restored. You cannot Shop in the ND or Hell, but you can Train, Battle, Learn, and Search. After one week there you can may return to your place of death or continue to train until you see fit. If you continue to train, you may only return on a Sunday. If you die in the Next Dimension, you must spend an additional 2 weeks in the Home for Infinite Losers (aka Hell). If for some odd reason you want to stay in Hell, you may only go to the ND on a Sunday.
  6. Saiya-jins with Oozaru will automatically turn into Oozaru form about once every 3 fights or so, but they cannot control themselves. A Saiya-jin can use Oozaru in every single fight if it is able to use Power Ball. Note that not all Saiya-jins can go Oozaru, only those that are actually shown with a tail at some point in the series. Also note that the first time a battle writer cuts off a Saiya-jin's tail, he or she loses the Oozaru transformation permanently.

Dragonball Rules (D#)

  1. Earth's Dragonballs:
    • Grant 1 wish per use.
    • Can bring any group of people back to life at one time (ex: everyone who died by Furiza's hands). They reappear in the location of their death.
    • Can be used to bring any one person back to life. He or she appears in the location of his or her death.
    • Can be used to "resurrect" a destroyed planet. This wish does not return the NPIs and players that were killed when the planet was destroyed back to life.
    • Can change a person's or henchman's alignment by one step (Good <-> Neutral <-> Evil).
    • Can be used as a Mass Instantaneous Transport.
    • Can be used to add any two Techniques to your character's self-learning (gray) list.
  2. Namek's Dragonballs
    • Grant 3 wishes per use.
    • 1 wish can bring any one person back to life. He or she appears in the location of his or her death.
    • 1 wish can be used to gain 1 weeks worth of instant training. These 7 days can be used at any time for learning a move, idle training, or searching for an item. You must still be in the right location to learn a move or find an item.
    • 1 wish can be used to "resurrect" a destroyed planet. This wish does not return the NPIs and players that were killed when the planet was destroyed back to life.
    • 1 wish can be used to add any one Technique to your character's self-learning (gray) list.
    • 2 wishes can be used to add any three Techniques to your character's self-learning (gray) list.
    • 2 wishes can be used to have a henchman remain loyal to you for the rest of its existance. This does not automatically make it give you its items, though it will be more inclined to trust you.
    • 3 wishes can be used to learn a move from any teacher instantly. This includes Rou Dai Kaioshin's Super Upgrade, but does NOT include Kami's or Guru's Power Upgrades, Kai Kai, or Anoyokara no Shunkan Idou.